Whether you need a 70’s sounding ‘synth-fest’, hybrid orchestral score, chiptune, whatever the style, we have been creating music since our Commodore Amiga/CD conversion of the popular Wing Commander franchise in 1992. Over 30 games later and we’re proud to offer our services to a larger audience be it Film, Games/VR or TV.
Our studio facility uses Steinberg Cubase Pro 10 as a front end of a multi PC rendering network, with libraries and synthesisers including 8Dio, Arturia, EWQL, Embertone, Heavyocity, Melda Productions, Native Instruments, Output, Soniccouture, Sonokinetic, Spectrasonics, ,Soundtoys, Spitfire Audio, Vienna and Waves.
Here’s some examples of our work:
atmospheric – exactly the opposite of what F1 is.
Dark Orchestral with a hint of synth.
dystopian Carpenter synthy noise.