SONiC FUEL is an audio production company set up by award winning video games development veteran, Mark Knight. If you are looking for a composer or sound designer for your project, then SONiC Fuel specialises in audio development for the interactive, gaming, media and simulation industries.

With over 25 years of video game development experience, Mark has created music and sound effects for many AAA video games. More recently he has moved into professional Motorsport simulation, and made his first multi-channel F1 car recording in 2009 resulting in Mark being commissioned by several Formula 1 teams to help improve the audio of their simulators.

We have an extensive knowledge of recording and integration of motor vehicle audio including street, and motor sport vehicles. We have provided audio for both video game, and professional motorsport simulators (Cruden and rFactor Pro formats) and are currently supporting a number of projects from both of those industries including the development of audio for the electric automotive industry.

Here’s an example of the engine audio quality we can achieve, as demonstrated in the DiRT 3 video game.

Many of the professional simulators available have not considered the importance of good quality audio cues, nor the impact of poor audio quality on the driver.  SONiC FUEL can help you put in place a number of important improvements, hence dramatically improving your overall simulation experience.

 

Clients:

Aardvark Software, Audi Motorsport, BeamNG, Bullfrog Productions, Caterham Formula 1 Team, Catskills Records, Channel 5 Television, Chorley Music Consortium, Climax Group, Codemasters Software, Cruden Simulators, Crytek, Cyan Racing, Dovetail Games, Electronic Arts, Fragus BR Motorsport, Funfair Technologies, GT Interactive, Ideaworks 3D, Konami, McLaren Applied Technologies, McLaren Automotive, Massive Attack Tours, Mindscape International, Origin Incorporated, Outsource Media, Pearson, Projector Games, Sahara Force India Formula 1 Team, SCi, Software Toolworks, Sonic-Source, South Lancashire Arts Partnership, Supersonic Software, Team Lotus Formula 1 Team, TUTSongs, Twilight Software, Visual Science, Vivendi Universal, Vodafone McLaren Mercedes Formula 1 Team, Williams Formula 1 Team, Virgin Racing Formula 1 Team.

 

Awards and Nominations:

2000 BAFTA winner for best sound, Theme Park World.
2009 BAFTA winner for best sports game, Race Driver: GRID
2010 BAFTA winner for best sports game, F1 2010
2013 BAFTA nomination for best sports game, F1 2013
2013 BAFTA nomination for best sports game, GRID 2
2015 AGMA nomination for Best Western Composer 2015
2017 TIGA winner for best racing game, F1 2016
2018 TIGA winner for best racing game, F1 2017

 

Specialties:

Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.
Electronic/Synthetic Music composition.
Sound Design.
Interactive audio implementation.
Foley and location recording.
Audio troubleshooting.