SONiC FUEL is an audio production company, set up by award winning video games development veteran Mark Knight, specialising in audio development for the interactive, gaming, media and simulation industries.

With over 25 years of video game development experience, Mark has created music and sound effects for many AAA video games, and more recently moved into professional Motorsport simulation having made his first multi-channel F1 car recording in 2009 which he then implemented in to that teams’ simulator.

SONiC FUEL have an extensive knowledge of recording and integration of motor vehicle audio including street, and motor sport vehicles (including Formula 1) for both video game, and professional motorsport simulators (Cruden and rFactor Pro formats), creative and technical sound design, and music composition (over 10 AAA games).

Game credits include D/Generation HD (music), DiRT 2/3 (Direction, Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2009-2014 (Direction, Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Direction, Sound Design)

Mark is also a proficient electric violinist, and has been performing within the UK and Europe for the past 27 years with many varied bands. He now performs under his demoscene pseudonym, TDK.

Here’s an example of the engine audio quality we can achieve, demonstrated in the DiRT 3 video game.

Many of the professional simulators available have not considered the importance of good quality audio cues, nor the impact of poor audio quality on the driver, and recently have been working with one of the major manufacturers to put in place a number of important improvements which have dramatically improved the overall simulation experience.

One important aspect we excel in is providing an audio cue which is comparable to what a user experiences when driving on track, wearing earplugs and an FIA crash helmet, giving a true 1st person audio experience.



Aardvark Software, Audi Motorsport, Bullfrog Productions, Caterham Formula 1 Team, Catskills Records, Channel 5 Television, Chorley Music Consortium, Climax Group, Codemasters Software, Cruden Simulators, Crytek, Cyan Racing, Dovetail Games, Electronic Arts, Fragus BR Motorsport, Funfair Technologies, GT Interactive, Ideaworks 3D, Konami, McLaren Applied Technologies, McLaren Automotive, Massive Attack Tours, Mindscape International, Origin Incorporated, Outsource Media, Pearson, Projector Games, Sahara Force India Formula 1 Team, SCi, Software Toolworks, Sonic-Source, South Lancashire Arts Partnership, Supersonic Software, Team Lotus Formula 1 Team, TUTSongs, Twilight Software, Visual Science, Vivendi Universal, Vodafone McLaren Mercedes Formula 1 Team, Williams Formula 1 Team, Virgin Racing Formula 1 Team.


Awards and Nominations:

2000 BAFTA winner for best sound, Theme Park World.
2009 BAFTA winner for best sports game, Race Driver: GRID
2010 BAFTA winner for best sports game, F1 2010
2013 BAFTA nomination for best sports game, F1 2013
2013 BAFTA nomination for best sports game, GRID 2
2015 AGMA nomination for Best Western Composer 2015



Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.
Electronic/Synthetic Music composition.
Sound Design.
Interactive audio implementation.
Foley and location recording.
Audio troubleshooting.