SONiC FUEL is an award winning audio production company, set up by video games development veteran Mark Knight, specialising in audio development for the interactive, gaming, and simulation industries.

With over 24 years of video game development experience, Mark has created music and sound effects for many AAA video games, and has more recently has moved into professional Motorsport simulation.

Game credits include D/Generation HD (music), DiRT 2/3 (Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2001-2004, 2009-2014 (Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Sound Design)

SONiC FUEL have an extensive knowledge of recording and integration of motor vehicle audio including street, and motor sport vehicles (including Formula 1) for both video game, and professional motorsport simulators (Cruden, McLaren and rFactor Pro formats).

Here’s an example of the engine audio quality we can achieve, demonstrated in the DiRT 3 video game.

Many of the professional simulators available have not considered the importance of good quality audio cues, nor the impact of poor audio quality on the driver, and recently have been working with one of the major manufacturers to put in place a number of important improvements which have dramatically improved the overall simulation experience.

One important aspect we excel in is providing an audio cue which is comparable to what a user experiences when driving on track, wearing earplugs and an FIA crash helmet, giving a true 1st person audio experience.

 

Clients:

Aardvark Software, Audi Motorsport, Bullfrog Productions, Caterham Formula 1 Team, Catskills Records, Channel 5 Television, Chorley Music Consortium, Climax Group, Codemasters Software, Cruden Simulators, Crytek, Cyan Racing, Dovetail Games, Electronic Arts, Fragus BR Motorsport, GT Interactive, Ideaworks 3D, Konami, McLaren Applied Technologies, McLaren Automotive, Massive Attack Tours, Mindscape International, Origin Incorporated, Outsource Media, Pearson, Projector Games, Sahara Force India Formula 1 Team, SCi, Software Toolworks, Sonic-Source, South Lancashire Arts Partnership, Supersonic Software, Team Lotus Formula 1 Team, TUTSongs, Twilight Software, Visual Science, Vivendi Universal, Vodafone McLaren Mercedes Formula 1 Team, Williams Formula 1 Team, Virgin Racing Formula 1 Team.

 

Awards and Nominations:

2000 BAFTA winner for best sound, Theme Park World.
2009 BAFTA winner for best sports game, Race Driver: GRID
2010 BAFTA winner for best sports game, F1 2010
2013 BAFTA nomination for best sports game, F1 2013
2013 BAFTA nomination for best sports game, GRID 2
2015 AGMA nomination for Best Western Composer 2015

 

Specialties:

Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.
Audio troubleshooting.
Foley and location recording.
Sound design.
Game audio implementation.
Memory crunching.
Music composition.
Dialogue recording and editing.
Consulting third party audio department practises and processes.
Audio team building.
Team management.