SONiC FUEL is an audio production company set up by award winning video games development veteran, Mark Knight. We specialise in audio development for the interactive, gaming, media and simulation industries.
With over 25 years of video game development experience, Mark has created music and sound effects for many AAA video games. More recently he has moved into professional Motorsport simulation, and made his first multi-channel F1 car recording in 2009 resulting in his first Motorsport team simulator audio improvement soon afterwards.
SONiC FUEL have an extensive knowledge of recording and integration of motor vehicle audio including street, and motor sport vehicles (including Formula 1). We have provided audio for both video game, and professional motorsport simulators (Cruden and rFactor Pro formats), as well as creative and technical sound design, and music composition (over 10 AAA games). We are currently working with an automotive OEM manufacturer and, as a result, are helping to bring new audio technologies to the electric and hybrid automotive industries.
Game credits include D/Generation HD (music), DiRT 2/3 (Direction, Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2009-2014 (Direction, Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Direction, Sound Design)
Mark is also a proficient electric violinist, and has been performing for the past 27 years with many varied bands. He now performs under his demoscene pseudonym, TDK.
Here’s an example of the engine audio quality we can achieve, as demonstrated in the DiRT 3 video game.
Many of the professional simulators available have not considered the importance of good quality audio cues, nor the impact of poor audio quality on the driver. SONiC FUEL can help you put in place a number of important improvements, hence dramatically improving your overall simulation experience.
Aardvark Software, Audi Motorsport, Bullfrog Productions, Caterham Formula 1 Team, Catskills Records, Channel 5 Television, Chorley Music Consortium, Climax Group, Codemasters Software, Cruden Simulators, Crytek, Cyan Racing, Dovetail Games, Electronic Arts, Fragus BR Motorsport, Funfair Technologies, GT Interactive, Ideaworks 3D, Konami, McLaren Applied Technologies, McLaren Automotive, Massive Attack Tours, Mindscape International, Origin Incorporated, Outsource Media, Pearson, Projector Games, Sahara Force India Formula 1 Team, SCi, Software Toolworks, Sonic-Source, South Lancashire Arts Partnership, Supersonic Software, Team Lotus Formula 1 Team, TUTSongs, Twilight Software, Visual Science, Vivendi Universal, Vodafone McLaren Mercedes Formula 1 Team, Williams Formula 1 Team, Virgin Racing Formula 1 Team.
Awards and Nominations:
2000 BAFTA winner for best sound, Theme Park World.
2009 BAFTA winner for best sports game, Race Driver: GRID
2010 BAFTA winner for best sports game, F1 2010
2013 BAFTA nomination for best sports game, F1 2013
2013 BAFTA nomination for best sports game, GRID 2
2015 AGMA nomination for Best Western Composer 2015
Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.
Electronic/Synthetic Music composition.
Interactive audio implementation.
Foley and location recording.